S.H.A.R.P. Rifle | |
Rifle | |
combat | |
USCM | |
alloy | |
time-delayed, explosive-tipped darts | |
10 rounds | |
85cms | |
7kgs | |
-20 - +50°C |
Name[]
As referenced by Hudson in the film Aliens, the prototype sonic-harpoon artillery remote projectile (S.H.A.R.P.) rifle fires time-delayed, explosive-tipped darts that embed themselves into enemies or terrain a combat weapon used in the game Aliens: Colonial Marines.
Description[]
A 10 round clip, 90 rounds carried rifle without an upgrade option.
Construction[]
Made from alloy and issued in Aliens: Colonial Marines, equipped with a standard iron sight.
Tactical Uses[]
S.H.A.R.P. Rifles have uses against armoured and reinforced units particularly Aliens.
Characteristics[]
Reference stats table.
Appearance[]
Appearances in the following;
Aliens: Colonial Marines
The appearance of the S.H.A.R.P. Rifle looks somewhat similar to the Pulse Rifle but with a(n) plasma charger, smaller clip, and default sights only.
Interactions[]
A rifle that carries few rounds but with a capability of a one shot kill, a target shot will result in the enemy exploding and an aligned shot can effectively take several targets out at the same time. A plasma glow results in a round impacting a surface with some air distortion from the trajectory.
Continuity[]
Available as a pre-order and DLC with the game Aliens: Colonial Marines.
These weapons appeared in promotional clips of gameplay before the game's release used by USCMs in multiplayer.
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Timeline[]
See also[]
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