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S.H.A.R.P. Rifle
SHARP Rifle.jpg
S.H.A.R.P. Rifle


Weapon:
Rifle
Use:
combat
Service:
USCM
Construction:
alloy
Ammunition:
time-delayed, explosive-tipped darts
Capacity:
10 rounds
Dimensions:
Length:
85cms
Weight:
7kgs
Operational conditions:
-20 - +50°C






Name[]

As referenced by Hudson in the film Aliens, the prototype sonic-harpoon artillery remote projectile (S.H.A.R.P.) rifle fires time-delayed, explosive-tipped darts that embed themselves into enemies or terrain a combat weapon used in the game Aliens: Colonial Marines.

Description[]

A 10 round clip, 90 rounds carried rifle without an upgrade option.

Construction[]


Made from alloy and issued in Aliens: Colonial Marines, equipped with a standard iron sight.

Tactical Uses[]


S.H.A.R.P. Rifles have uses against armoured and reinforced units particularly Aliens.

Characteristics[]

Reference stats table.


Appearance[]


Appearances in the following;
Aliens: Colonial Marines

The appearance of the S.H.A.R.P. Rifle looks somewhat similar to the Pulse Rifle but with a(n) plasma charger, smaller clip, and default sites only.

Interactions[]

A rifle that carries few rounds but with a capability of a one shot kill, a target shot will result in the enemy exploding and an aligned shot can effectively take several targets out at the same time. A plasma glow results in a round impacting a surface with some air distortion from the trajectory.

Continuity[]

Available as a pre-order and DLC with the game Aliens: Colonial Marines.

These weapons appeared in promotional clips of gameplay before the game's release used by USCMs in multiplayer.

Timeline[]

See also[]




References[]

Citations[]

Aliens: Colonial Marines

Notes[]

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