Unreal Engine 4At the Game Developers Conference in 2011, Epic Games showed off a tech demo called “Samaritan”, which gave attendees a small taste of the ground-breaking visuals it's Unreal 3 technology will be capable of delivering in the future. Epic Games has demonstrated the graphical horsepower of its 'Unreal Engine 4' technology during behind-closed-doors meetings at the Game Developers Conference (GDC) March 5-9, 2012, in San Francisco, California, and are expected at the Electronic Entertainment Expo, California in 2012 to demostrate more details of the Unreal Engine 4 running on NVIDIA and AMD technology. |
NVIDIANVIDIA GeForce GTX 680 (Kepler) Graphics Card NVIDIA has launched their new desktop GPU range (known as Kepler), with the introduction of the GTX 680, features included support for PCI-Express 3.0, DirectX 11.1 and 4x displays as well as Stereoscopic 3D and surround gaming. NVIDIA with the GTX 680 and its R300 drivers continue with three key technologies.
First is FXAA in all games, which can be enabled by the driver. Features; Note: The following SLI features are only supported on Windows Vista and Windows 7 and 8: GeForce GTX 680 SLI, Quad SLI technology, 3-way SLI technology, Hybrid SLI, and SLI multi-monitor support. |
Unreal Engine 4 FeaturesMLAA/FXAA and TXAA Nvidia's Morphological Anti-Aliasing (MLAA), uses GPU-accelerated DirectCompute to apply full-scene anti-aliasing as a post-processing effect. This process differs from more traditional methods, like Supersample Anti-Aliasing (SSAA), which is applied during the rendering phase of the GPU pipeline. FXAA (NVIDIA FXAA Technology – shader-based anti-aliasing) uses the CUDA cores within a GPU to apply a post processing step called deferred shading, which reduces the aliasing on object edges. Through using FXAA the image receives a quality boost similar to 4xMSAA with less of a performance reduction. TXAA (NVIDIA TXAA Technology – temporal component anti-aliasing) is a mix of hardware multi-sampling, custom high quality AA resolve and an optional temporal component. TXAA1 has a performance hit similar to 2xMSAA with quality above 8xMSAA and TXAA2 drops performance by levels around 4xMSAA while increasing image quality beyond 8xMSAA. |
DX 11.1DX 11.1 is available for all supported API and GPU configurations, supporting and adding to the enhancements that DX 11 already offers. The following functionality has been added in Direct3D 11.1 Shader tracing and compiler enhancements |