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Featured article DX comparisons.


Referenced from article DX Comparisons.

Images of comparisons of DX 9,10,11 in gameplay, ( 9,10,11....) settings remain the same throughout,


Setting DX9 4xAA 16xAF Very High
DX9c capabilities;
HDR rendering
Full-scene anti-aliasing
Shader Model 3.0


Setting DX10 4xAA 16xAF Very High
DX10 capabilities;
HDR rendering
Light/dark shadows
Supersampling
Compute shaders for lighting, fog, dust, smoke, or steam
High-definition ambient occlusion shading
Shader Model 4.0


Setting DX11 4xMSAA 16xAF Very High
DX11 capabilities;
HDR rendering
Soft shadows
Hardware tessellation
Multisampling
Compute shaders for lighting, fog, dust, smoke, or steam
High-definition ambient occlusion shading
Shader Model 5.0

Here DX9 implements FSAA and HDR that is acceptable for modern gaming.

5522

Here DX10 implements supersampling with a realistic light to dark shadows.

5530

Here DX11 improves on DX10 capabilities implementing soft shadows.

5527

Corridors in 'Control' at the Refinery.

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'Control' building at the Refinery.

552155285526

Mining Installation at the Refinery.

552055315524

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