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Anesidora
Alien Isolation6
Anesidora
Craft:
mining vessel
Service:
colonists
Crew:
60
Construction:
alloy polymer
Gravitational displacement:
1.35x105kg
Life support:
nitrogen, oxygen
Dimensions:
Length:
54m
Width:
24m
Height:
25m
Environment:
Conditions:
3 decks, 1 flight
Temperature:
20-40°C





Name[]

Anesidora is a spacecraft which was already at the Sevastopol when Amanda Ripley arrived. The Alien aboard the station was though brought there by Marlow the captain, who also had the Nostromo's flight recorder.

Characteristics[]

Reference stats table.


Appearance[]

Appearances in the following;
Alien: Isolation

Other craft[]

Sevastopol

Interactions[]

Continuity[]

In the Gamescom video which was released during the show Amanda Ripley was speaking to Marshal Waits along with Samuels on the subject of the alien aboard the Sevastopol, while Amanda tended Taylor's injures.

The Anesidora first appeared in a wallpaper which was released on the Alien: Isolation website, later Anesidora was the designation of Priority One: Audio Log 005 released in August.


Anesidora

Concept[]

Concepts for the installation, spacecrafts and living areas were made by Bradley Wright.

Production[]

In production lead artist Jude Bond with lead level design Iain Wright and lead environmental artists Mark Radcliffe and Paul Abbott brought these concepts to life.

Drawing influences from the film Alien these artist included as many ideas from the film as they could. Ideas included the dated terminals, input devices, equipment, doors and dark but electrical corridors. Lead lighting artist Ben Hutchings was responsible to recreate the darkness with lead UI artist Jon McKellan creating the terminal displays and access units.

In game[]

In game the shadows and darkness played a large part leaving Amanda with the need to find equipment like batteries for her flash light and flame thrower fuel, both pieces of equipment capable of lighting the way, with flares also available.

The Anesidora drew on designs from the M class starship the Nostromo but with a multi-level design that was capable of landing on the surface of a planet. These ideas were implemented by Iain Wright, Mark Radcliffe and Paul Abbott.

Although some areas are altered a consistency is continued in the air ducts, ladders and vents that link the areas following through from the Nostromo, these are the same same aboard the Sevastopol, Torrens and Anesidora.





Timeline[]

The game Alien: Isolation is set as a continuing story after the film Alien and before the film Aliens.

See also[]

References[]

Citations[]

Alien: Isolation

Footnotes[]

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