Aliens: The Board Game (Flash) | |
Developer | |
Publisher | |
2008 | |
2D tactical | |
singleplayer | |
U | |
PC | |
Digital Download | |
n/a | |
Contents
Release
Release date for the game Aliens: The Board Game (Flash);
2008
Plot
This dark round based Alien fighting game is a very tactical one! Move your team and to command them to fire at those evil alien hordes.
A tactical board game playable in the levels 'The Reactor', 'Operations' or 'Rescue Newt' with a 'Tutorial' level if you get stuck.
This is a different game to Aliens: The Board Game, but can be considered as the 'Flash version' of the game.
Gameplay
First select your team and orders, then by selecting team placement you can continue to the APC.
When you have arrived at your selected mission 'The Reactor',
'Operations' or 'Rescue Newt',
you will take it in turn with the Aliens to move your team, with the chance with each move
to open fire on a selected Alien with the weapon that the crew member is carrying. Once your
go is taken then the Aliens make their move.
If a marine is grabbed, they have one round to try and free the victim, or he will be carried away
by the alien's next turn.
Red targets will appear on Aliens that are within 'line of sight' (LOS) and range of the marine.
Clicking on the target will display a list of action prices and chance to hit the Alien.
Game modes
You can play in the following modes;
Normal
Gameplay modes
Singleplayer
Co-operative 1 - 9 players.
On screen controls
Movement, fire, zoom in/out, team select.
On screen display
Team, turns, weapons, movement, life signs, objectives.
Characters
Ripley.
Hicks.
Hudson.
Apone.
Dietrich.
Crowe.
Drake.
Wierzbowski.
Vasquez.
Frost.
Newt.
Gorman.
Burke.
Features
EKG display, weapon and crew interface.
Maps
'The Reactor'
'Operations'
'Rescue Newt'
'Tutorial'
Walkthrough
The Reactor
The marines find themselves deep in the alien nest. Worse they have been ordered to give up their
armament due to their proximity to the reactors cooling systems. The sudden appearance and death
of an alien causes the hive to awaken. Nowhere is safe from hidden danger. Ripley has driven
the APC to rescue the survivors but will there be any survivors to rescue?
Operations
The surviving marines have sealed thenselves in medlab and operations while they waited for the 2nd
drop ship to arrive. But the aliens tested the defenses and found a weakness. Just
as the marines were dealing with the trecherous Mr Burk, the aliens cut the power and assaulted
through the ceiling crawl space. Will the marines survive Burk's second betrayal? Will Newt
lead them through the air ducts in time?
Rescue Newt
Even after surviving the nightmare in operations, Newt falls into a sewer. The surviving marines
try to find her but are too late. Refusing to leave her for the aliens, Ripley arms up from the
drop ship and goes back into the hive to bring Newt out.
Weapons
Shotgun, Pulse Rifle, Grenades, Pistol, Flame Unit, Smart Gun, Machine Gun, Pulse Rifle Grenade Launcher.
Equipment
Enemies
Aliens, Praetorians, Alien Queen, Cocoons.
Vehicles
Publishers
Developers
Awards
Releases
Version 1.0
Reception
92.66% Aliens: The Board Game (Flash)
References
Citations
Aliens: The Board Game (Flash)