Aliens![]() In Aliens v Predator 3 walls, ceilings and dark areas are the roam of the aliens, they attack from ceiling and walls using 'focus', light attack, or they can attack a weary Predator or Marine with their tail,
heavy attack. Usually it takes 3 light attacks (claw) or 2 heavy attacks (tail) to
dispatch a victim. In Aliens: Colonial Marines, Aliens have attributes unique to a certain group, some are able to jump great distances and heights and some have increased durability and strength. New capabilities for Aliens unique to the game are a smoke screen, cloak, hyper metabolism and heightened senses. ![]()
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Characters![]() Known as character 'skins', there are different ones to choose from; In Aliens v Predator 3 multiplayer, Warrior, Warrior Dome, Praetorian, Number 6, Warrior Ridged and Nethead. In singleplayer a player is limited to playing as Number 6. In Aliens: Colonial Marines players can choose between the Xeno Lurker, Xeno Soldier and Xeno Spitter in multiplayer, these Aliens can evolve into either Xeno Crusher or Xeno Boiler with their unique capabilities.
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Sense![]() Their speed and agility, second to their ability of 'sense', meaning that the dark is no obstacle, an ability
to visualise their enemy through walls, doors and in low light conditions. In Aliens v Predator and Aliens v Predator 2 games, Aliens have an ability to detect prey by way of pheromones (Navigate/Hunt vision modes). Navigate for travelling in complete darkness, Hunt for seeing enemies, prey will be outlined red for Marines, blue for humans and green for Predators. In Aliens: Colonial Marines an Alien has similiar capabilities with Marines being fully visualized in either a red or yellow colour through walls. This is a sound quality with marines making more noise highlighted in red, both Aliens and Marines are normally highlighted in yellow. |
E-grab![]() This is a capability in Aliens v Predator 3 which is similiar to the Predators, the Aliens can approach from behind using 'E-grab' for their kill, although these are like trophy kills they are discarded. An ability that the Aliens can excel at, coupled with their ability of 'Sense' and speed they can be a match for any Marine or Predator. In Aliens: Colonial Marines a player can choose from a number of final attacks which they can preform, attacks are unlocked by using credits awarded in game play and are limited to the Alien players.
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Predator/Alien hybrids![]() Various Aliens appear through the Alien films, mostly referred to as drones. These are the same as in most video games, were a player would play against an Alien opponent, these would then be the typical alien foe. AvP: Extinction being an example were all Aliens are unique, with their character traits for that role. Other Aliens include Face Huggers, Chest Bursters, Warriors, Praetorians, Crushers, Queens and in some cases Empress, notably increasing in status suggesting an Empress holds a ranking above that of a Queen, this might also include life stages of Aliens and also an increase in size. ![]() In most cases an Alien is a hybrid of the host, so most Aliens statuses would be due to a human host, and so appearances would alter depending on host. In the films Alien, Aliens, Alien Resurrection, AvP and AvP Requiem all the Aliens are black in colour, were as in Alien 3 the Alien is a dark red colour due to a K9/Ox host. These could then be referred to as hybrid Aliens, as in the case of a Predalien, a host in this case
being a Predator, these all have similiar characteristic traits of a host.
Also other hybrids include Arachnoids and Jockeys, Jockey hybrid Aliens, produce a xenomorph body with
a Jockey's head, as in Aliens: Infestation.
Notably Predator/Alien hybrids (Predalien), are considered to be Aliens as with all Aliens.
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Notable Predator/Alien or hybrids![]() Big Chap is the name of the Alien appearing in Alien (film).
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Aliens: Colonial Marines![]() In Aliens: Colonial Marines aliens have a choice of movements select, trait, head and skin upgrades gained by unlocking the achievement in game play and selecting one of each quality, these are also available by default from the DLCs.
![]() Available adjustments; Secondary: Special: Tactical: Armour: Trait: |
Aliens head and skin upgrades for multiplayer: |
Skin Head |
Skin Head |
Skin Head |






















