| Alien Resurrection | |
| Argonaut Games | |
| Fox Interactive | |
| 10th Oct 2000 | |
| First-person shooter | |
| singleplayer | |
| BBFC: 18, ESRB: M OFLC: MA 15+ | |
| Playstation | |
| Optical disc | |
| n/a | |
Contents
Release
Release date for the game Alien Resurrection;
U.S 10th Oct 2000 Europe 12th Oct 2000
Differences from film
The game starts as Ripley escapes from the Detention Block and the story continues with Ripley, Call, DiStephano, Christie play different levels through the game. In the film, Ripley escapes the Detention Block and meets the rest of the crew in the Mess Hall, from there they all continue to the Betty. The Newborn is referred to as the Abomination and pass cards are used to access sealed areas.
Game modes
You can play in the following modes;
Easy
Medium
Hard
Research mode
Plot
Based around the film Alien Resurrection and set on the USM Auriga and the Betty. You play as Ripley, Call, DiStephano and Christie through the different levels, similiar to other AvP games you have a selection of weapons and equipment that you collect as you go. You start as Ripley, who has been held by security in the Detention Block, power has failed and your escape is simple but not all systems have failed so you will need to collect 'pass cards' to access sealed areas. Xenomorph are loose on the USM Auriga so your escape will be slowed but you have Call, DiStephano and Christie helping you by way of the 'communication unit', and game play is shared between these characters who have different traits and weapons.
Single Player Maps
LEVEL 1 - Detention Block Alpha
MAP 1A
MAP 1B
MAP 1C
LEVEL 2 - Engineering Deck
MAP 2A
MAP 2B
MAP 2C
MAP 2D
MAP 2E
LEVEL 3 - Clone Research
MAP 3A
MAP 3B
MAP 3C
MAP 3D
MAP 3E
LEVEL 4 - Quarantine And R&D
MAP 4A
MAP 4B
MAP 4C
MAP 4D
LEVEL 5 - Military Systems Complex
MAP 5A
MAP 5B
MAP 5C
MAP 5D
MAP 5E
MAP 5F
LEVEL 6 - Maximum Security
MAP 6A
MAP 6B
MAP 6C
MAP 6D
MAP 6E
LEVEL 7 - Mess Hall Complex
MAP 7A
MAP 7B
MAP 7C
LEVEL 8 - Warehouse Complex
MAP 8A
MAP 8B
MAP 8C
MAP 8D
MAP 8E
MAP 8F
MAP 8G
MAP 8H
LEVEL 9 - Docking Bay
MAP 9A
MAP 9B
MAP 9C
LEVEL 10 - The Betty
MAP 10A
MAP 10B
Game modes
Singleplayer.
Walkthrough Ripley/Call/Distephano/Christie
L1. Detention Block Alpha
Played as Ripley.
L2: Engineering Deck
Played as Call
L3: Clone Research
Played as Ripley
L4: Quarantine And R&D
Played as Ripley
L5: Military Systems Complex
Played as DiStephano
L6: Maximum Security
Played as Ripley
L7: Mess Hall Complex
Played as Ripley
L8: Warehouse Complex
Played as Christie
L9: Docking Bay
Played as Ripley
L10: The Betty
Played as Ripley
Weapons
Electric Gun, Laser, Dual Pistols, Shotgun, Smart Gun, Flame thrower, Pulse Rifle, Grenade Launcher, and Rocket Launcher
Equipment
Flares, medikit (small/medium/large), portable autodoc, communication unit, detonator, flashlight, motion tracker, pass cards and terminals.
Aliens
Alien Queen, Face Huggers, Abomination, Soldier Alien, Eggs, Chestbuster and Aliens.
Characters
Ripley
Call
DiStephano
Christie
Dr. Gediman
Purvis
Patient
Marine
Spec Ops Marine
Hazmat Marine
General Perez
Vehicles
Areas
R&D dissection chambers
Engineering decks
Cargo Bay
Research lab
Warehouse
Detention Block
Publishers
Fox Interactive was formed in December 1994 (with the release of The Pagemaster: The Video Game) and was an operating unit of Fox Filmed Entertainment, a News Corporation company. The company published, developed and produced games mainly for titles based on 20th Century Fox film and movie properties.
Developers
The UK-based computer games super-developer was established in 1992. Their first major successes were Alien Vs Predator on the Atari Jaguar in 1995 and Aliens Vs. Predator on PC in 1999. Rebellion’s approach to game production is focused primarily on cross-platform innovations and product quality.
Achievements
DETONATORS
Acquired at Level 2.
LASER GUN
Acquired at Level 2.
PULSE RIFLE
Acquired at Level 3.
FLAMETHROWER
Acquired at Level 4.
GRENADE LAUNCHER
Acquired at Level 5.
ROCKET LAUNCHER
Acquired at Level 8.
ELECTRO-GUN
Acquired at level 9.
Future Releases
Rank
Reception
Tension. It's the fundamental for fear. Your mind can get you quicker than anything lurking in the shadows. Argonaut didn't so much make a game with Alien: Resurrection; they built a sky-high wall of tension, then pushed it down onto players standing underneath and screamed "Look Out!" There's no way to escape its barrage, quick as you may be, and that's the problem with the game. It's designed to crush you, and gives you no means of battling your way out. On its feet, it's an incredibly frightful game that nails near-perfectly the sudden onslaught of action and, better still, breathless, 6.5/10.
GameSpot 4.7
EuroGamer 4.0
References
Citations
Alien Queen
Alien Resurrection
Walkthrough
Aliens Resurrection review
Alien Resurrection (film)
